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If it would try to market itself as the former (an upgrade) i think it would be better and more attractive for potential players. It looks like a solid upgrade to the "old" version of the same engine but it tries to sell itself as something it is in no way. I would say it's a pretty clickbaity title that does not help the game in any way. That appears to be true and the lather one I have to believe since I'm currently at work and can't try but the Release Package is < 100MB which is cool. Again, nothing to find about that on the webpage.įast-paced gameplay, with a low system footprint (from AssaultCube and the Cube Engine) Short example would be cool but I guess it's some of the stuff in the video? vampire mode?. Ok, I do not know Red Eclipse (I guess that's the referenced game?). I could not find anything on the page that describes how they work. Cube 2: Sauerbraten is a free cross-platform first person shooter game built as a major redesign of the original Cube FPS. Download World of Padman for Windows, Linux. World of Padman was originally a mod for Quake III Arena, so most of the gameplay is similar. Nowadays there are like 5 different Call of Duty games that all do perks differently. World of Padman (WoP) is yet another open source first-person shooter game for Linux.
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While I do like the sentiment on the website that they prefer prevention before banning it would be cool if they would go a little more into detail how that is supposed to work. I'm pretty sure that the Quake engine did not implement a dedicated anti-cheat system. Server-sided “anti-cheat” (inspired by the Quake engine) You could argue that Battlefield uses more realistic graphics and gun play which this game lacks both. Neither Battlefield nor this game is realistic. Insert “You Keep Using That Word, I Do Not Think It Means What You Think It Means” meme. This game combines the best of all worlds: Realistic gameplay? What's that supposed to mean? It looks like a Counterstrike reskin of Quake3 (or OpenArena for that matter).Īpparently this game includes (taken from the Website/Link): It targets realistic gameplay, specified by many settings and options. Since I am not a native speaker I'm often lost in translation and set out to find out: Ok, I do not have any idea how the title describes this game. Some extreme example but the other way around.TL DR: It's a supposedly better Version of an existing open source game called AssaultCube. In Proton/Wine it can make use of DXVK (The native Linux version of Portal 2 has DXVK build in btw) which does a way better job. Making reliable benchmarks is hard especially cross platform is difficult.Īs an example I'd like to mention BioShock Infinite where the Windows version on Linux using Proton/Wine gives you way more FPS as the native Linux version due to their crappy eOn DX to OpenGL layer they used. Or course running CS:GO via wine might introduce other side effects due to the use of additional layers like Proton or Wine. I mean yes I am not fan of windows but I hardly can believe it is this bad 😀 Or Because of DX optimized code which would require a fair amount of rework to the render pipeline and the way the engine handles draw calls / queues.Īgain I do not know for CS:GO but seeing +100% performance increase in a benchmark makes me a bit worry. Either because the devs did not rewrite the shaders they made for DirectX and their DX to OpenGL (presumably) translator is not the smartest. I know a few games who offer also a native Linux version (often older ones) who have certain features disabled for the Linux build like SSR (Screen-space reflection), AO (Ambient occlusion) or use different "cheaper" AO / SSR algorithms for the Linux build. But I'd liek to mention (I do not know this just my two cents) it might be that some VFX features in the native CS:GO Linux version are disabled.
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