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I wish there was something I could do about it, but I don't know if the problem is with the formulas or if binary orbits are too complex to calculate with just an instance of information. sc file and manually edit those values if you want them to look correct. If you have binary orbits in US2, SE will render them after conversion, but they will look wrong. The program will generally calculate the semi-major axis (mostly) correctly, but all other values are useless. Especially if you have a system that is broken at the time of export (like one planet crashing into another), this converter will give you extremely weird results.īinary orbits DO NOT work. Remember that a file from US2 is just an instance of the system at the time of export, so the values converted will NEVER be 100% accurate. There are instructions in the readme file when you download it, but a video format can be found here: Axial tilt is planned but I don't know the equations yet. For now, use the converter linked above as a good starting point for file conversion.įixed runtime problem, also rotation period is now supported. It will be completed soon, so stay posted if you are interested. The updated version will be posted here when it is complete. The current version of the converter is not totally accurate, but me and another great developer are working on updating it now. Glad I could contribute to the community, and I hope a few people find this useful. Universe Sandbox's file structure changes almost every time they update, so it will likely be necessary for someone in the community to update for compatibility.
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Feel free to take a look at the GitHub page ( ), and if you see something you think could be better, you have my full permission to fork and post your changes. I wanted to add some QoL things, like planet colors, but SE doesn't play nice with colors anymore. It isn't getting much better than it is (unless someone fixes obliquity, then hit me up). And I'm very grateful for the work he volunteered to put in.Īnyways, this is probably the last time I'll update this. It works much better than mine did, and it looks like magic to my eyes, so I left it the way it was. The very helpful Roshex wrote basically all of the code that "classifies" plants and stars (and then some). And I haven't tested it a whole lot recently. There just isn't a 1-1 translation from US to SE. That being said, the perfectionist in me is still left wishing the final product was better.
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It turns out that my first attempt at the equations got some things embarrassinglywrong. The 1.2 version of the converter is leaps and bounds better than the last public version. But after a comment on my YouTube video reminded me people might still find this useful, I decided better late than never. So I kind of forgot about this old project for a while and realized I never did post that update. US2 to SE Converter 1.2.zip (509.19 KiB) Downloaded 31 times 8/1/22
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