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Going around the course within the confines of par is easy enough, but the real meat of the game comes from hitting the ball at the collectable coins and wooden crates that litter each of the courses. Getting the ball into the hole can be pretty simple, in fact within half an hour of playing I had racked up Trophies for nailing an Eagle, an Albatross and even the Holy Grail of golf, the Hole In One. Sure, there are still traditional sand-filled bunkers, and areas of rough, but there are also exploding sheep, teleporters, and giant magnets to contend with. The difference here is that unlike the type of course you would find Tiger Woods playing on, the Worms golfing environments are littered with some crazy traps, obstacles and pitfalls. Like a proper game of golf, the aim is to putt the ball in as few strokes as possible. What you get for your very reasonable price is an approximation of golf, starring the maniacal pink worms you know and love, attempting to guide the ball into the cup across some gorgeous looking, undeniably Worms-like 2D courses. Worms: Crazy Golf wins the gamer over instantly with simple to pick up gameplay, quality aesthetics and big value for money. Can Team 17 translate the humour and charm of their flagship series to a fun take on golf?
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Which is why we enter into the world of Worms: Crazy Golf with a little trepidation. It is fair to say that these side offerings have not always set the gaming world on fire. There have been several spin-offs from the main franchise, taking in excursions into 3D, pinball, puzzle games and even a Breakout/Arkanoid variant. With a wonderful sense of humour, excellent 2D graphics and compulsive gameplay, Worms went on to spawn several sequels and has to date shifted millions of units to fans of invertebrate bloodlust worldwide. Initially released on the Amiga, it was so well received that it was later ported to a multitude of platforms.
WORMS CRAZY GOLF REVIEW 32 BIT
Whilst the rest of the world were starting to get excited about emerging 32 bit consoles like the PlayStation and Saturn, the West Yorkshire based team really hit paydirt with their 1995 turn based artillery face-off, Worms. In existence since 1987, they made their name with a succession of much-loved classics for the Commodore Amiga, such as top-down, Gauntlet-style shooter Alien Breed and Lucozade guzzling platformer Superfrog. There aren’t many firms that have been around as long as they have, let alone consistently producing enjoyable games, that still manage to sell by the truckload. Team 17 are one of the great survivors of videogaming.
WORMS CRAZY GOLF REVIEW PC
Available: PlayStation Network, PC and iOS (Reviewed on PlayStation Network)
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